iPhone App Store Economics and Theory
Sunday, August 23rd, 2009The iPhone App Store has received flak from developers for promoting “ringtone applications“, forcing app prices to 99 cents, the lowest common denominator before the application is actually free. This downward price trend can be attributed to the top application charts which many believe don’t fairly measure the best applications. This article will discuss why the App Store’s current structure forces applications to become “Ringtone Apps” and why the pay first business model doesn’t pay.
Visibility is King
For a minute, take all the external factors that might lead a person to purchase an application off the table. Features on the App Store homepage, appearing in commercials or any other form of external advertising or publicity don’t exist. Essentially what your left with is that future sales directly correlate to an applications position on the download charts. (In reality, this isn’t too much different from how the app store is now. The charts dictate, for the most part, which applications are sold and which aren’t. ) Developers are competing with other developers for visibility on these charts because visibility leads to sales. If the app store is all about visibility, then developers play the game of getting the most people to hit the “Buy App” button. You’re left with the fact that not only does the price of an app affect the consumers choice to purchase the application, the consumer has an affect on the future consumer because their choice affects visibility. The App Store market place is unlike any other market place because simply purchasing an item hasn’t ever had such a large effect on future sales. In most market places like desktop applications, the media, advertising and reviews serve as the chief credible filter, and sales have less of a direct impact on future potential buyers.
Pay Up Front vs. Free
After reading Chris Anderson’s “Free” book, its clear that the App Store is a lot like the web. Applications which are closer to free gain more traction, and any business model must be intertwined into free services or free content. Another side of me wants to say the App Store, because Apple locks it down so much, is a return to pay-for model though. You pay an application like you pay for something in a grocery store. In reality, the only real way to get attention is by choosing a lower price because their isn’t a lot of ways to get sales through traditional means. A desktop application might rely on a magazine like Macworld to review the application, but the massive amounts of apps leave review sites struggling to review even a a decent amount of applications that are approved. Instead these review site just re-hash iTunes descriptions. Like application approvals, the media have trouble handling the massive amount of applications.
At this point I wish I could offer some solution to this problem. I think that basing the charts solely off application downloads, and not at least factoring ratings and price into the equations leads to pressure to lower prices. Then again, quality of music, movies and TV shows on the iTunes Store isn’t factored into those charts either and everything seems fine. Those pieces of content are, for the most part, locked into only a few certain price points that the industry as a whole can at least agree on. Applications, by nature, are more varied in price but maybe developers might benefit from a more uniform price like music. All I have to say is… time will tell where the App Store economics go…

